showing 10 games
name | publisher(developer) | year arrow_downward | tags | |
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Frontlines: Fuel of War | THQ (Kaos Studios) | 2008 | 21stcentury ammomagazines asia-central capturedresources city controlpoints deployables driving drones dystopian earth firearms firstpersonshooter fuelcrisis future grouping healthregen industrial-setting map mobilebombs mountedweapons mpfocus multivehicular naturalistic physx realcrisis reload-lossy reload-real remotecontrol remotedetonators resourcecrisis robots ruins trampling unrealengine3 walking | labelimageminimize |
Rainbow Six: Vegas 2 | Ubisoft Entertainment (Ubisoft Montreal Studios) | 2008 | blindfiring city-lasvegas-nv coversystem doorpeep doors earth equipment-preselect firstpersonshooter fragileprotagonist group group-leader latemodernperiod majorleaguegaming militantprotagonist naturalistic northamerica nsa oopitems playerprogression present rainbow6 rating-esrb-m realisticdamage realworld remotedetonators subtitledeficient supplystations suppressors tactical tagging terrorism terrorists tomclancy unrealengine3 uvl-tiein | labelimageminimize |
Far Cry 2 | Ubisoft (Ubisoft Montréal) | 2008 | 2000s 21stcentury aaa africa aimmode ambx ammomagazines anatomicdamage animals antiheroprotagonist arid assaultrifles autosavepoints ballistics bombs briefcases buggy burning camouflage capacity-toolslots captives circadiancycle collectibles communicator controlconfig coupdegrace cpplanguage crewtargeting currency-unusual damageindicator damageovertime dartguns depthoffield derelictgraveyard destructibleenvironment difficulty difficulty-ingame disease distortedvision doors drifting driving duniaengine dynamicweather earth ejecting endlessopposition environment-animate explosiveobjects falldamage farcry fasttravel fasttravel-points firearms firstpersonshooter flamethrowers flaregun fog forest freelancing friendlyfire gems genderdiscrepancy grenadelaunchers grenades handguns hangglider hdrlighting healingitems healingstations healthregen healthregen-stunted heathaze hiding hud-dynamic humid incendiarygrenades ironsights itemdurability itemglow jeep jumping killingblow knives ladders landvehicle latemodernperiod leveleditor lightbloom limitedcapacity lives locationaldamage machineguns machinepistols maleprotagonist malfunctioning map mediaindrive mercenaries mercenaryprotagonist mp-customport mp-dm mp-teams mp-undefined multiseaters netframework neutralnpcs nonlinear npcinjuries npcspawning objectiveindicator openworld openworld-restricted optionaltasks plains precisionrifles premadecharacters present publictransit quazal racechoice rain realisticshotguns recoil reload-auto reload-manual remotedetonators repairing resting river roadsigns rockets safezone saveanywhere savepoints scenic secrets segmentedhealth serious shantytown shopping shotguns singlegenderopposition solomission staining stamina stash stealth stealth-sight stealth-sound submachineguns subtropic swimming syringes telescope thermalweapons thickvegetation thoroughfares town trampling trespassing tropic turrets unrelatedsequel upgrades-other upgradesystem vehiclecrew walking war wasteland weaponupgrades wheeledvehicle wildfire wildlife | labelimageminimize |
Red Faction: Guerrilla | THQ (Volition) | 2009 | 2120s 22ndcentury aimmode ammomagazines arid armoredcars assaultrifles autosavepoints bludgeons bombs capacity-toolslots captives chainreactions challenges civilianprotagonist civilizedsavages cleargame coversystem cpplanguage deathpits demo depthoffield destructibleenvironment difficulty difficulty-ingame disclaunchers disintegrators driving endlessopposition energyweapons explosiveobjects explosives-sticky extraterrestrial falldamage fallimpact fasttravel firearms fofindicator friendlyfire future geomod-engine guerrilla guidedweapons gunclubbing gunships handguns havokphysics healthregen healthregen-fast hijacking hud-dynamic indicator-poi indicator-route invisiblewalls itemglow jumping jumppack ladders limitedcapacity machineguns map mars mecha meleeweapons mines minimap movie mp-assault mp-control mp-dm mp-teams mp-undefined nanotechnology neutralnpcs newgameplus news nonlinear npcspawning objectiveindicator openworld optionaltasks precisionrifles radar rebellion rebelprotagonist redfaction reload-auto reload-manual remotedetonators rewardingvandalism rockets ruins screenshake seamlessworld sequence-defend sequence-turret serious shotguns spacefaringage structuresupports tank tanks taskgenerator telescope titlementioned titulargroup unlockable-difficulty upgradesystem vehicleflip walker walkers walking wasteland wreckage | labelimageminimize |
Operation Flashpoint: Dragon Rising | Codemasters | 2009 | accuracy-motion accuracy-posture accuracy-turning aerodyne aimmode ammomagazines assaultrifles bleeding bombs chatter compass corpselooting dark-limited driving dynamicaccuracy earth ego-engine engineshutdown fictionallocation firearms friendlyfire grenadelaunchers grenades grenades-impact group group-leader handguns healing helicopter helicopters island knives lamp latemodernperiod locationalhealth lua malfunctioning militainment militantprotagonist militaryfiction mines multiseaters naturalistic nojumping npcgrouptactics objectiveindicator ofp-series optionaltasks postures precisionrifles present realworld remotedetonators resuscitation rotorcraft selectivefire stamina supportpowers tactical tank telescope walking | labelimagesubject |
Hydrophobia | Microsoft Game Studios (Dark Energy Digital) | 2010 | 2050s actionadventure aimassist ammotypes asphyxiation chargingweapons collectibles coversystem dark-limited depthoffield diaries difficulty directionalforce directionalforce-current earth engineerprotagonist envcombat expanded explosiveobjects fallbackweapon femaleprotagonist future handguns havokphysics hydrokinesis indie jumping keys ladders lamp ledges liquidphysics map map-3d meaningfultitle nanotechnology objectiveindicator postapocalypse prophecy rating-esrb-m remotedetonators shallowwater stealth survivalhorror swimming terrorism terrorists underwaterdiving unlockable-modes walking watercraft-location watery xblm | labelimageminimize |
Crysis 2 | EA Partners (Crytek) | 2011 | 2020s 21stcentury aaa aliens anticipatorysightings assaultrifles backstabbing bodyarmor bookends bossbattles capacity-toolslots chargedjump city city-newyork-ny cloakednpcs cloaking collectibles controllablehelplessness cpplanguage cryengine3 crysis dark-limited difficulty distortedvision driving earth electricweapons elitemobs energyweapons entangled explosiveobjects facelessprotagonist falldamage fallimpact firearms firstpersonshooter fmod future glowsuits grenadecooking grenadelaunchers grenades gunships handguns healthregen healthregen-fast helicopters jumping killingblow knockback lasersight latestart ledges limitedcapacity locationaldamage machineguns mecha militantprotagonist militaryfiction mp-control mp-dm mp-teams nanotechnology news northamerica npcstrife objectiveindicator openended outbreak playerprofiles playerprogression powerarmor powerthrow precisionrifles privatemilitarycompanies quarantine quicktimeevent rating-esrb-m reload-manual remotedetonators robots rooftops ruins scenic screenshake secondaryantagonist selectivefire sequelhook sequence-turret sewers shotguns silentprotagonist sliding slidingtackle stereoscopic subway tripeds tutorial ultraterrestrials upgradesystem visionaryplan walkers walking weirdvision | labelimageminimize |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | aaa achillesheelfoes aliceinwonderland autosavepoints bleak bombs chapters clockpunk clothingchanges cyborgs dashing deathpits dementia desperatepower difficulty dodging dreamworld earlymodernperiod earth factory femaleprotagonist flyingislands forest giantgastropods gliding gore industrial-setting interactivetriggers invisiblewalls jumping knives lava meleeweapons midairjumping moaifigures monsters newgameplus oddappliances orphanprotagonist pressureplates rating-acb-ma15 rating-bbfc-15 rating-cero-z rating-esrb-m rating-pegi-18 rating-usk-16 remotedetonators retrypoints rewardingvandalism scenic screenshake shallowwater shrinkingprotagonist skipnoninteractive splatter surreal surrealhorror tangibleabstracts targetlock teenprotagonist titularcharacter tripeds unlimitedammo upgradesystem uvl-workingtitle walking weirdvision | labelimageminimize |
Hitman: Absolution | Square Enix (IO Interactive) | 2012 | aimmode alarmers assassinating assaultrifles backstabbing blacksheep bodydragging bombs challenges city clandestine coversystem criminalactivity crowds difficulty disguising distracting dogs doors eavesdropping envcombat firearms gardengnomes glacier2engine handguns hitman-series holstering improvisedweapons infopropagation knives lawenforcers ledges meatshield meleeweapons naturalistic neutralnpcs nonlinear opensolutions optionaltasks outlawprotagonist radar redemption remotedetonators rogueprotagonist rubberducks score scoreloss sex-inhuman shotguns slowmotion stealth stealth-sight stealth-sound stealthgame stunning tasktracker thrownweapons trespassing vehicle-pontiacgrandam witnesses | labelimageminimize |
Crysis 3 | Electronic Arts (Crytek Studios) | 2013 | aaa aimmode airducts ambientcreatures ammotypes assaultrifles bombs bows cave chromaticaberration cloaking crysis dam difficulty difficulty-ingame dynamicaccuracy firearms firstpersonshooter fullbodyawareness grenades grenadewarning gunclubbing hacking handguns helicopters ironsights itemglow jumping ledges locationaldamage machineguns minimap modularequipment nonlinear npclkpbehavior objectiveindicator overgrowth projectilerecovery recap reload-manual remotedetonators rockets ruins scenic secondaryattack shallowwater shotguns skipnoninteractive sliding soldiers stealth swimming tagging telescope tracers turrets tutorial underwaterdiving upgradesystem walking | labelminimizeminimize |